The fruit of our labor. This game was developed in 10 weeks in Unity with a team of five based on a pitch given by others in my game development course that were not involved in development beyond the initial ideas. While we all worked on various aspects of the game my area of focus was texture lead.
The main idea of the game was a basic 2D platformer except you could click on objects to manipulate them with telekinesis to move keys for doors, create shields, throw enemies and create temporary platforms.
Huge thank you to my fellow teammates on this one:
Steve Walker
Rick Perriam
Xinyu Zhang
Vladislav Beloglazov