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Breakout

The fruit of our labor. This game was developed in 10 weeks in Unity with a team of five based on a pitch given by others in my game development course that were not involved in development beyond the initial ideas. While we all worked on various aspects of the game my area of focus was texture lead.

The main idea of the game was a basic 2D platformer except you could click on objects to manipulate them with telekinesis to move keys for doors, create shields, throw enemies and create temporary platforms.

Huge thank you to my fellow teammates on this one:
Steve Walker
Rick Perriam
Xinyu Zhang
Vladislav Beloglazov

Main screen drawn by Steve Walker

Main screen drawn by Steve Walker

A concept I drew that would represent a general idea of where we were going visually for our environments.

A concept I drew that would represent a general idea of where we were going visually for our environments.

Our main character concepts. The Male in the bottom right was drawn by Steve Walker and the Female in the top left was drawn by me.

Our main character concepts. The Male in the bottom right was drawn by Steve Walker and the Female in the top left was drawn by me.

An Early screenshot from our proxy level where most of our early Unity development took place

An Early screenshot from our proxy level where most of our early Unity development took place

The character I made in the character select screen. I did not create the environment.

The character I made in the character select screen. I did not create the environment.

A photo of the Character in the game. I was responsible for designing and executing on level two. All screenshots are from that level.

A photo of the Character in the game. I was responsible for designing and executing on level two. All screenshots are from that level.

Enemies were prone to explode when handled without care. The Alien floating in the tank in the background was made by me.

Enemies were prone to explode when handled without care. The Alien floating in the tank in the background was made by me.

This area served as the players first real vertical playground. The lockers on the left were created by me.

This area served as the players first real vertical playground. The lockers on the left were created by me.