This was the main character I made for last years game called Breakout. The texture was simplified even further for the in-game version as the camera distance did not require a high detail character, especially in the height channel.
The High poly was sculpted in ZBrush, the re-top, rigging and animation were done in 3DS Max and the texture was made in Substance Painter. Final Render was taken in Marmoset Toolbag.
Thanks to Steve Walker for the floor piece I pulled directly from our game.
Floor was made by Steve Walker